This article explores six effective principles for teachers to use to understand and apply Minecraft in today's classrooms. As follows, two imperative questions to be answered in the investigation of this paper: Can massive multiplayer online games serve as a tool to stimulate player agency and collaboration in the planning process? How can player agency result in a complex legible order, rather than descend into visual chaos? In this practice, player agency establishes inquiry about control and maximum freedom within not only the game environment but in parallel to the process of collaborative community planning. More than simple action/feedback interactivity, agency refers to knowing actions taken by the player that result in significant changes within the world (Gibbs, 2011). Player agency describes the ability of a player within a game to interact meaningfully with their existing game-world. Creating and planning communities in the virtual environments of Massive Multiplayer Online games can reform the collaborative process of idea generating in community planning by facilitating player agency in its design.
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